![]() The plot thickens and so does the ink, as you wade through literal corridors of it and your ax becomes a weapon against inky enemies.Ĭhapter Three is where Bendy really takes off, getting into the meat of the story and throwing you into the action. Chapter Two introduces combat and raises the stakes a bit. Most importantly, it introduces you to Bendy and his shenanigans. It feels a bit like a tutorial, guiding you to interact with the environment and solve simple puzzles. Each chapter increases both in length and depth of experience. Chapter One is free to play and only takes about a half hour to get through. As you progress in each chapter, you gradually piece together what’s been going on through audio logs and limited interactions with other characters.įive chapters are planned in total, but three have been released so far. And someone else is moving through the studio, writing messages on walls and messing with your perception. Ink seeps through the walls, gushes from pipes, and makes certain floors unexplorable until you find a way to drain it. The ink machine, which once faithfully pumped out the studio’s lifeblood, is on the fritz. ![]() Cobwebs and dislodged wooden boards litter the area. Things have gone horribly wrong since you clocked out for the last time, and the studio is falling apart. You play as Henry, an animator who’s been asked to stop by the studio he used to work for by the owner, his old pal Joey Drew. It seems like a lot of love has gone into - and is still going into - Bendy‘s development. I always felt like those black-and-white animations were one slip away from falling into horror territory, and Bendy and the Ink Machine reinforces that feeling.Īs the debut game from theMeatly and Mike Mood, Bendy was greenlit on Steam back in April and has been increasing in popularity ever since, partly due to its streamable and Let’s Playable elements. It’s worth noting that the devs have consistently released updates and bug fixes since the game’s initial release, taking community feedback into consideration. Aside from the natural creepiness that just comes from stuff that’s old, classic cartoons threw away the laws of physics and commonly involved dark themes and characters killing each other in creative ways. ![]() Old cartoons have always been a little odd to me.
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